Hello there! I'm David, a Technical Designer with 5 years of experience.
I’m a Technical Designer at Ubisoft Philippines, where I’ve helped ship titles like Assassin’s Creed Mirage and Skull and Bones. My work focuses mainly on ensuring clean peer submissions, developing workflow tools, and occasionally prototyping or setting up features. Currently, I also lead a small tech team focused on optimizing pipelines and resolving issues.
Beyond work, I’m passionate about games and game development. I stay curious through dev vlogs, podcasts, and game documentaries. In my free time, I love crafting memorable experiences—whether as a Dungeon Master in D&D, hosting board game nights, or developing personal projects. Other than that, unwinding with books, films, and dabbling in art and video editing fills in the rest of my time.