Hello there! I'm David, a Technical Designer with 6 years of experience.
Currently working in Ubisoft Philippines, where I’ve helped ship titles like Assassin’s Creed Black Flag Resynced, Assassin’s Creed Mirage and Skull and Bones. My work focuses mainly on ensuring clean peer submissions, developing workflow tools, and occasionally prototyping or setting up features. I've also led tech teams and cross-studio meetings focused on optimizing pipelines, establishing alignment between studios and resolving issues.
Beyond work, I’m passionate about games and game development. I stay curious through dev vlogs, podcasts, and game documentaries. In my free time, I love crafting memorable experiences—whether as a Dungeon Master in D&D, hosting board game nights, playing card games like Magic the Gathering or developing personal projects. Other than that, unwinding with books, films, and dabbling in art and video editing fills in the rest of my time.