Keep the Ball Rolling

Hit colored walls and just keep the ball rolling!

Keep the Ball Rolling Title

A solo-jammed game submitted for the Extra Credits Game Jam #3 with the theme of Cycle.

Features

  • Use the left and right arrow keys to rotate the screen.
  • Do not hit the black walls.
  • Hit the colored walls to score points and to keep the ball rolling.
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Gameplay
In-action screenshot
End screen
Design Process Notes 1
Design Process Notes 2
Design Process Notes 3

Personal Notes

Keep the Ball Rolling is a game submitted in the Extra Credits Game Jam #3 which was hosted in itch.io from February 28, 2019 to March 4, 2019. It had the theme of Cycles which I interpreted as revolutions, rotations or spinning. With that said, I used those ideas to form the main mechanic of the game – rotating the screen to let the ball roll. Then a secondary cycle emerged when I added progression feedback through cycling the color of the walls.

Looking behind the scenes, this was actually my first solo-jammed game. And it was quite challenging because there were prior activities that I had to attend to. My time home was the only time that I was working on this project. So in my time away, I thought of this deeply and strategically planned my design goals so it would fit the limited time frame and working hours. Eventually, I settled with three foundations, which includes:

  • No heavy art.
  • An endless casual game.
  • Simple yet juicy.

Even though it lacks in the juice department, I think the finished product still satisfies most of the foundations I laid out. Nevertheless, adding juice to this would be my goal in the future. But for now, enjoy the game at its most basic form.