Keep the Ball Rolling

Keep the Ball Rolling is a solo-jammed game submitted for the Extra Credits Game Jam #3 which happened from February 28, 2019 to March 4, 2019 with the theme of Cycle.
Highlights
- Joined a game jam as a solo developer.
- Designed and developed a simple casual endless runner game.
- Made procedural endless corridor by using a mix of sine and cosine waves on the wall tiles to keep the level flowing smoothly.
Features
The design of the game is pretty simple: roll off the colored walls and just keep the ball rolling!
- Use the left and right arrow keys to rotate the screen.
- Do not hit the black walls.
- Hit the colored walls to score points and to keep the ball rolling.
Since the theme for this game jam was Cycles, I immediately interpreted it as revolutions, rotations or spinning. With that said, those immediate ideas formed the main mechanic of the game – rotating the screen to let the ball roll. Then a secondary cycle emerged when I added progression feedback through cycling the color of the walls.
Learnings
Looking behind the scenes, this was actually my first solo-jammed game. And it was quite challenging because there were prior activities that I had to attend to. My time home was the only time that I was working on this project. So in my time away, I thought of this deeply and strategically planned my design goals so it would fit the limited time frame and working hours. Eventually, I settled with three foundations, which includes:
- No heavy art.
- An endless casual game.
- Simple yet juicy.
Even though it lacks in the juice department, I think the finished product still satisfies most of the foundations I laid out. Nevertheless, adding juice to this would be my goal in the future. But for now, enjoy the game at its most basic form.