Connected: Summer of '09

In a quiet summer of 2009, friendships were tested among a group of friends when an anonymous texter threatened to permanently keep them offline one by one.

Nostalgia title

Connected: Summer of ’09 is a mystery visual novel about a group of friends and an anonymous killer. It explores and breaks the concepts of trust and loyalty within the bounds of chatboxes.

1 / 5
2 / 5
3 / 5
4 / 5
5 / 5

Article page
Group chat
Music player
Eli's chatbox
Mari's chatbox

Personal Notes

This was one of the first digital products that I handled for a school project. With limited knowledge at that time, I had to research several things about Unity such as Scriptable Objects and handling canvas elements to create the a functional chatbox system/social media channel browser effect.

It was satisfying to see the fruits of our labor within a month’s worth of producing this simple visual novel. Now that I am looking back at this, I can point out several design flaws that was implemented here. There are probably more, but here’s a few that I could remember:

  • Bombardment of backstory not evenly spaced out or not even paced at all.
  • Lack of feedback with the time-bounded choices for the player. The only feedback they have is the decreasing transparency of button’s background.
  • Lack of tutorials or contrast among visual elements would leave players not knowing what elements in the screen are interactable.

On a positive note, as a small student project, it already demonstrated growth within our capacities as game designers and developers. This is what makes me proud of this project.