Rebelyon

What if history rewrites itself and becomes a story straight out of a fiction novel? What would choices would you have made?

Rebelyon banner

A visual novel inspired by events in history. It is not meant to represent the accurate representation, but the aim was to showcase a hidden loyalty system and traits stats. Most of it were “what-if” situations. Certain dialogue choices will trigger certain reactions to your comrades that will affect your relationship and how they will treat you in the future. Players may also unlock hidden branches through carefully treading the dialogue trees.

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Character Selection
Loading Screen
In-game Choices
Gallery

Personal Notes

This one is an ambitious project since the aim was to dive deep into moods, relationships and biases then incorporating them in the dialogue. It was quite a challenge since every aspect must be used and must be evident in some form within the dialogue. This should be shown through visual feedback since a visual novel has a high complexity rate in terms of art and story.

More importantly, it is in this project that made me realize that being both the programmer and designer could cause a predicament in a project. When one side is not regulated by the other, scope creeping is bound to happen. In the end, lots of chapters were cut down and only a small portion was saved until the end of the project just to showcase the features of the game. Nevertheless, even in its incomplete state, I can still see the potential of the systems I’ve built into this simple visual novel.